Godot Version
4.2.1
Question
hello, im new and i have a problem with websocketmultiplayerpeer in godot 4 and is because the create_server return error 1 and i dont have idea how to fix this, if anyone wanna help me, i very gradeful
here the script :
func _on_create_pressed():
var error = Network.multiplayer_peer_server.create_server(Network.port, "*", CertificatedGenerator.server_tls_options)
if error == OK:
get_tree().get_multiplayer().multiplayer_peer = Network.multiplayer_peer_server
Network.is_networking = true
UPNP_setup()
if get_tree().get_multiplayer().is_server():
LoadScene.load_scene(self, Globals.map)
else:
push_error("Error creating server: " + str(error))