Procedural map generation with blocky tilemap

Godot Version

Godot 4.3

Question

Hello, I’m a beginner in both game development and Godot, I used 3.0 for a while and then returned now to 4.3.

I’m making a game and I need a procedural maze, first I tried a sequential search algorithm, it would work but it wouldn’t be scalable. The solution I adopted would be to create 3x3 blocks that each block has a tile or not, a wall or a corridor. the question: how do I make Pre-made 3x3 block tilemaps in godot 4.3 ?

Tilesets have “patterns” which can be used.

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