Godot Version
4.2.1
Question
I have the following layout in my game:
game layout
So card
and play area
scenes are a given, but what about the hand
s, cards in play
pile, and deck
s?
I’d like to be able to have business logic pertaining to the hand itself independently which leads me to think that I should make a scene for the hand at least. But that brings the tediousness of transferring a card played to the cards in play scene or vice versa (which I guess would mean animating it to the desired spot and deleting the card instance and recreating it with all the same parameters under the cards in play
pile when playing a card).
I’m curious about the best practice for this.
Also is it best practice to keep complex state that isn’t as visual (i.e. the sequence of player 1’s deck) in the node itself or lift it into play area and keep scene instances and nodes purely visually focused?