Rapid switching between two angles

Godot Version

` 4.6 ’

Question

I have a game with Navigation moving alien ships to attack a space station. The problem is when they encounter an obstruction, they rapidly switch angle by a large value so appear to jitter in view - I've attached a video to demonstrate:

Jitter Video

Here’s some code to demonstrate this: see navigation-test5

I rebake the region every 100ms - I can see a 90 degree jump as the red boxes move. I only rebake the region because it seems dynamic obstruction doesn’t work otherwise