Godot Version
4.3rc3
Question
My base TileMapLayer
has walls and floor. i suck at picking colors so i’m letting the player pick themes (black/white, beach, whatever). Is there an easy way to change the color of a tile at runtime?
Note: Given 100 instances of a floor tile, i don’t want to change the color of a single tile (which is presumably harder), i want all of them to change. For example, this image goes from blue-gray and black to maroon and gold. (the other objects are towers and aren’t in that TileMapLayer
so they’re fine).