Recreation of Peggle Trajectory Arrow?

Godot Version

4.4.1

Question

I am trying to create a simple trajectory line that doesn’t involve physics calculations. The arrow is straight when pointed down and curves as it rotates. I put a video of peggle and my game below.

Peggle Arrow:

My game currently:

Hey there, the project looks really cool!
I’m not sure how I would code it in godot but a mathematical approach could require looking into slope fields.
Anyway I made this to showcase how it could look.


I’m sorry I couldn’t help more and I hope you find a solution :slight_smile:

i mean that’s pretty much what I want, I’ll try implementing it tonight or something. Thank you.

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