I am trying to create a simple trajectory line that doesn’t involve physics calculations. The arrow is straight when pointed down and curves as it rotates. I put a video of peggle and my game below.
Hey there, the project looks really cool!
I’m not sure how I would code it in godot but a mathematical approach could require looking into slope fields.
Anyway I made this to showcase how it could look.
I’m sorry I couldn’t help more and I hope you find a solution