Godot Version
4.3
Question
I have C++ (not godot) app and I want to use godot as GUI for it. I’ve tried playing around while handling it as 2 separate app, but came across so flickering when changing focus between them and other windows
The app is pure Windows OS oriented so I decided to (brutally) take the window handle from godot and give it to the cpp app.
(the godot app is a server and cpp is a client communicating via TCP)
it works well, I am able to reparent the window and do whatever I want with it.
My only problem is the godot window is now invisible. I can interact with it (click on invisible buttons), but I see my cpp app below it.
I tried to manipulate it as much as I can but still cannot render it.
I debugged it with spy++ and so far these are my findings
- windows rect are aligned, it’s not a clipping issue
- The windows are child(godot) ↔ parent (cpp)
- The style makes sense:
WS_CHILDWINDOW
WS_VISIBLE
WS_CLIPSIBLINGS
WS_CLIPCHILDREN
WS_EX_LEFT