Hi! New to Godot, switching from ue5. Also wrote “dungeon” in title, but what I really mean is “level” in general.
There was this asset I had been using in UE, named “dungeon architect”, which was of great help to stitch pre made rooms together, to make a procedurally generated level. Was wondering where I could learn about this type of generation for 4.X.
I found this a solid video on the subject. It doesn’t deal with the implementation, but it’s a solid overview of their algorithm. If you break down what your dungeon should look like from a gameplay perspective, and obviously know your rooms, working backwards to an algorithm that stiches rooms together in a satisfactory manner is possible with a bit of work.