Resources to learn about procedural (NOT random) 2D "dungeon" generation using pre made rooms ?

Godot Version

4.3

Question

Hi! New to Godot, switching from ue5. Also wrote “dungeon” in title, but what I really mean is “level” in general.

There was this asset I had been using in UE, named “dungeon architect”, which was of great help to stitch pre made rooms together, to make a procedurally generated level. Was wondering where I could learn about this type of generation for 4.X.

Thank you!

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Looks really intersting, thank you

I found this a solid video on the subject. It doesn’t deal with the implementation, but it’s a solid overview of their algorithm. If you break down what your dungeon should look like from a gameplay perspective, and obviously know your rooms, working backwards to an algorithm that stiches rooms together in a satisfactory manner is possible with a bit of work.

This one’s really interesting too, tried to get in touch with them to know i they had some docs/ressources about this too.
Thank you !

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