Hello everyone, I hope your day is going wonderfully.
As you know, I have been working on a retro JRPG that i previously called Omnislate.
I restarted the project a few months ago due to maintenance issues, and overall i hated the menu, etc., and all of you have helped very much. I highly appreciate it.
I have now come to make quite a big announcement, first of all, the graphics overhaul is doing great, the menu is now going well, my analysis on nodes for menus is using buttons and grids like plastic bricks works best.
I have also taken the executive liberty to rename the game, from now on, it is known as:
*drumroll…
*dang it forgot the cymbals…
*what you read the title of this post?
*oh well, no surprise then. . .
The game’s base, base systems are Attack, Defend Ally, Nesu, and Item.
Depending on your situation, you can also summon some creatures to fight in a character’s place, but each can only be summoned once per so many battles and once they die, you cannot revive them.
Since there are to be at least 8 Zelda-style dungeons, Nesu is a weapon and a tool,
sometimes you may need to use an item instead, depending on whether you have that power or not.
Classes are stat-determined, and based off of a balance. A lot of things, including parody dialog, are a bunch of logic traps, so yay on my end ![]()
I have worked on some game art, some of which is literally a parody and unfinished,
and currently my profile picture is the default male portrait used in the game.
I wont give much info on the story, and in turn will release a demo as soon as it is ready.
If you want to play my game, then i hope i can make the best experience possible.
Some of this you may already know based off of other posts of mine,
apologies if so
hehehehhh
Development has been slow lately due to composing music and making artwork, so
I truly hope to make a game worth your time quickly as possible, without sacrificing any quality.
I have so far put quite a bit of “witty” parody dialog, depending on the reactions in DEMO 1,
I will either leave them or take out some.
For parody purposes mostly, i intend to use sampled down some screenshots of myself
for super awesome amazingly animated boss fights ![]()
(why did i make 2 screenshots with level the level1 command menu UI? That’s, uh, a good question, actually. I wont be showing too much more, the new battle scene will be in DEMO 1, though. )
If i told you this was a Super Famicom game with a fan patch translation, what would you say?
theoretical scenario, this game is not designed to nor will it run on SNES hardware. Of course.
Any feedback at all is appreciated, I enjoy hearing your oppinions on my humble project.




