Godot Version
v4.2.1
Question
I want to be able to stack rigidbodies ontop of each other without them collapsing like pictured here, and to keep a somewhat realistic physics/gravity:
the objects currently have 0 scripts, physics settings are all on default.
I managed to write a script to freeze the bodies when under a too high column of object but it is quite performance hungry, and is just a band-aid fix.