Godot Version
godot 4.2
Question
When I run the code, the rigid body rotates for a very short moment, then gets locked in a rotation. Looking up and down works fine, but not left to right.
If I understand correctly, the code runs every time there is an input, and if the input is mouse motion, it sets the rotation to that degree, but why does the y-axis rotation get locked?
When I print out “-event.relative.x * MOUSE_SENS” it’s updating.
but in the game, it stays locked to the rotation from the first time the code runs.
func _input(event):
if event is InputEventMouseMotion:
head.rotate_x(deg_to_rad(-event.relative.y * MOUSE_SENS))
head.rotation.x = clamp(head.rotation.x,deg_to_rad(-89),deg_to_rad(89))
rotate(Vector3(0, 1, 0), deg_to_rad(-event.relative.x * MOUSE_SENS))