I’m trying to make a snake game, but with a bullet train. It’s mostly done, but I can’t figure how to make the body of the train face the direction it’s moving. The head is able to rotate to the proper direction when I push a button, but I can’t figure out how to do the same with the body/tail parts.
So how can I have my code check what direction the tail/body part is currently moving and then rotate the part to face horizontal or vertical based on the direction?
Determine Movement Direction:
You’ll need to determine the direction of movement for each body part. If your train moves in a grid-based manner (up, down, left, right), you can use a vector to represent the movement direction.
Rotate Each Body Part:
For each body part of the train, rotate it to face the direction of movement. You’ll need to calculate the angle based on the movement direction and apply the rotation.
Here’s a basic example of how you could implement this in Godot:
Script for the Train
extends Node2D
# Assuming you have an array to store all body parts
var body_parts = []
# Direction vectors
var direction = Vector2.RIGHT
func _ready():
# Initialize the body_parts array with the train parts
# For example, body_parts.append($BodyPart1)
pass
func _process(delta):
# Update the direction based on input or movement
update_direction()
# Rotate each body part to face the direction of movement
for part in body_parts:
rotate_body_part(part)
func update_direction():
# Example to determine direction based on input or movement
if Input.is_action_pressed("ui_right"):
direction = Vector2.RIGHT
elif Input.is_action_pressed("ui_left"):
direction = Vector2.LEFT
elif Input.is_action_pressed("ui_up"):
direction = Vector2.UP
elif Input.is_action_pressed("ui_down"):
direction = Vector2.DOWN
func rotate_body_part(part):
# Rotate the part to face the direction
if direction == Vector2.RIGHT:
part.rotation = 0
elif direction == Vector2.LEFT:
part.rotation = PI
elif direction == Vector2.UP:
part.rotation = -PI / 2
elif direction == Vector2.DOWN:
part.rotation = PI / 2