Godot 4.5
Can I create new gd scripts and have them interrupted at runtime with exported builds?
I was thinking if I just dont compress/encrypt the gd scripts I could change them at runtime cuss its an interrupted Lang?
However I wonder if the string, to byte code parser is included in exporting.
Has anyone tried this?
Maybe expressions will be enough, depending on what’s your final goal.
mrcdk
3
You can create and attach scripts at runtime. Here’s an example: