Runing gd scripts at runtime

Godot 4.5

Can I create new gd scripts and have them interrupted at runtime with exported builds?

I was thinking if I just dont compress/encrypt the gd scripts I could change them at runtime cuss its an interrupted Lang?

However I wonder if the string, to byte code parser is included in exporting.
Has anyone tried this?

Maybe expressions will be enough, depending on what’s your final goal.

You can create and attach scripts at runtime. Here’s an example: