Godot Version
Godot_v4.3-stable_win64
Question
I’m writing a mod for a Steam game. I use Script Hook to modify a vanilla function in a global class. According to the tutorial here:
I use the mod tool file system context menu to convert the vanilla script file to hooked version and it works well.
If I don’t convert the vanilla file, the hook doesn’t work in the editor, which means the game developer hasn’t enabled the Mod Hook in the original game file. So it’s not surprising that the hook function doesn’t work when I test my exported .zip mod file, since the original file is not converted.
How can I make the hook works in exported mod? I export my mod using the Mod Tool, did I do something wrong? If no, is there any other way to export my mod to keep the hook function working? Or is there any other method to modify the function in global class?
Thanks for your help.