Scrollbar weird behaviour at low resolution. Width too large for pixel art

Godot Version

v4.3.stable.official [77dcf97d8]

Question

What’s the best way to create pixel art UI assets for a low resolution game?

Hi,
I’m creating a pixel art game with viewport (640x360) and overriding it at (1920x1080) with stretch mode to canvas_items.
With this setup I’m able to work at low resolution pixel art assets without much problems. What I can’t solve though is the fact that the scrollbar grabber gets cuts in half and I can see it fully only if expand the left margin beyond the scrollbar background limits. In general I always get weird behaviour with scrollbars at low resolutions and have to use blank space to reduce the width beyond the minimum size so that’s probably why I get this.
How should I manage scrollbars at low resolutions without having to use blank space to make the width smaller?

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