Godot Version
Godot 4.4 Stable
Question
Is there a way to set a tile from an Autotile in a TileMap Layer using Gdscript? This is my current code(It doesn’t work with Autotile):
func _SetBlock(Pos):
var LocalPos = Map.local_to_map(Pos)
print(LocalPos)
Map.set_cell(LocalPos, MapSourceId, AtlasCoord)
I want to do this for an in-game level editor