Godot Version
4.2.1
Question
In a Resource, is it possible to have a variable tha changes its value according to other variables in the same resource?
Like for example, having 3 @export int variables: number1, number2, sum.
I want to make so that when I change one of the two numbers, the sum variable updates with the new value, but it is still possible to set the sum variable manually.
I know this is easy in nodes, but it seems I’m not able to make it work when modifying a Resource .tres instance directly from the inspector.