with exporting my project i stumbled upon the problem of HTML5 (Web) exports not supporting any other renderingmode other than gl_compatibility.
The only universally working wireframe shader i got from this awesome person doesnt seem to work in gl_compatibility mode any more. All the faces are just black, though there is still transparent lines inbetween the faces (indicating the former wiregrid lines). The vertices arent shown anymore.
What settings can i change so that this works again? Sorry I am new to the shader and renderer topic.
which browser and its version, also which OS you are testing this that show this bug?
have you tried to play it on 4.2 or 4.1? (which i assume will be less performant than 4.3 due to sharedarraybuffer issues for certain OS). if the shader works for 4.2 or 4.1 then something has to do with this shader changes on 4.3:
which will tell that shader might be not updated/working for 4.3
I tested both shaders i previously tried using in Godot 4.2.2 as well. Same result.
Furthermore, if i remove the wireframe keyword while having the forward+ renderer instead of the gl_compatibility renderer, the shaders seems to be identical, which furthermore proves that the “wireframe” keyword seems to be the issue in the gl_compatibility renderer.
Sadly i didnt find any other possibility to get a wireframe look to work, when wanting to web export…