Godot Version
v4.2.1.stable.official [b09f793f5]
Question
I’m having an issue animating a shader parameter with an AnimationPlayer
. I’m tweening programmatically just fine between some of the parameters of the same shader, but this one I’d like to control it through an AnimationPlayer
to make a cutscene.
I declare the parameter as uniform float grey
in the shader (no hint, but that doesn’t seem to make a difference). I then create an animation track, and that comes out quite convoluted. I then create the keyframes I need (1: zero, 2: zero, 3: actual value) and this is the result. The TV screen should fade in but instead it jumps in at the third keyframe.
The track is set to UpdateMode.UPDATE_CONTINUOUS
and I get the following error:
W 0:00:03:0240 _update_caches: AnimationMixer: 'Startup', Value Track: 'Screens/F_Screen/group/pasted__pCube1/pasted__polySurface2/pasted__polySurface2_screenReflect_0:surface_material_override/0:shader_parameter/grey' uses a non-numeric type as key value with UpdateMode.UPDATE_CONTINUOUS. This will not be blended correctly, so it is forced to UpdateMode.UPDATE_DISCRETE.
<C++ Source> scene/animation/animation_mixer.cpp:879 @ _update_caches()
Any ideas?
EDIT This might be related. Turns out some of the keyframes were of type Nil
so Godot was freaking out.