Using Godot v4.6.3
Hi hi,
Noob question: is there a non script based way to deactivate the shader preview in the editor (shader material on a Node2D). Like a box to check somewhere. I want it active at runtime only.
Using Godot v4.6.3
Hi hi,
Noob question: is there a non script based way to deactivate the shader preview in the editor (shader material on a Node2D). Like a box to check somewhere. I want it active at runtime only.
As far as I know there isn’t one. You’ll have to do it in a script.
ok thank you!