Godot Version
4.2.2
Question
I only need around an 8x8 to 10x10 grid space, should I be using TileMap? Think chess, really, just pieces moving a few spaces through code
Its a very small roguelite tactics game, just wondering if TileMap is good for this usecase or if tilemap is more for just placing images on the ground.
TileMap would work great for the board (but not a requirement), but you’d still want to use sprites for the pieces.
TileMaps are good for it’s flexibility and being easy to use. You could really just design the world in an image editor and import it in (Especially if it’s simple), but you can also use a TileMap! TileMaps do take more time to set up than just importing an image but you could really choose either (Although I think you should use an image and then add anything necessary.