Godot Version
Godot Engine v4.6.2.stable.official.71f334935
Question
I started getting more or less random crashes for my game recently. The game process stops with SIGABRT and Godot shows no errors or other console output. I can usually reproduce after some minutes of playing. I think it happens at the end or start of some Tweens for moving nodes around, but not sure.
Below is the Mac crash report (Godot without symbols, sorry).
Only hint I see is that it stops in SceneTree::process_timers() called from SceneTree::physics_process(double).
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Translated Report (Full Report Below)
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Process: Godot [88644]
Path: /Applications/Godot_v4.6.2.app/Contents/MacOS/Godot
Identifier: org.godotengine.godot
Version: 4.6.2 (4.6.2)
Code Type: ARM-64 (Native)
Role: Foreground
Parent Process: launchd [1]
Coalition: org.godotengine.godot [33458]
User ID: 501
Date/Time: 2026-04-12 20:35:18.8963 +0200
Launch Time: 2026-04-12 20:30:46.0649 +0200
Hardware Model: Mac16,12
OS Version: macOS 26.3 (25D125)
Release Type: User
Crash Reporter Key: 3093DE2C-24F2-E5F2-6881-3628E4BAB6CC
Incident Identifier: BBDAF609-0138-4A9A-8A64-2F6FC9A216C7
Sleep/Wake UUID: 71D34217-386B-49B1-A80D-67C8FDEF00CB
Time Awake Since Boot: 360000 seconds
Time Since Wake: 15813 seconds
System Integrity Protection: enabled
Triggered by Thread: 0, Dispatch Queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Subtype: KERN_INVALID_ADDRESS at 0x0000000000000161
Exception Codes: 0x0000000000000001, 0x0000000000000161
Termination Reason: Namespace SIGNAL, Code 6, Abort trap: 6
Terminating Process: Godot [88644]
VM Region Info: 0x161 is not in any region. Bytes before following region: 4340579999
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
UNUSED SPACE AT START
--->
__TEXT 102b80000-10bae8000 [143.4M] r-x/r-x SM=COW /Applications/Godot_v4.6.2.app/Contents/MacOS/Godot
Application Specific Information:
abort() called
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x18a9595b0 __pthread_kill + 8
1 libsystem_pthread.dylib 0x18a993888 pthread_kill + 296
2 libsystem_c.dylib 0x18a898850 abort + 124
3 Godot 0x10338d044 0x102b80000 + 8441924
4 libsystem_platform.dylib 0x18a99d764 _sigtramp + 56
5 Godot 0x10591b698 SceneTree::process_timers(double, bool) + 152
6 Godot 0x10591b0c0 SceneTree::physics_process(double) + 252
7 Godot 0x103409f2c Main::iteration() + 564
8 Godot 0x103386fec 0x102b80000 + 8417260
9 CoreFoundation 0x18aa31e58 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ + 36
10 CoreFoundation 0x18aa31d54 __CFRunLoopDoObservers + 648
11 CoreFoundation 0x18aa31400 __CFRunLoopRun + 924
12 CoreFoundation 0x18aaebf3c _CFRunLoopRunSpecificWithOptions + 532
13 HIToolbox 0x19756d790 RunCurrentEventLoopInMode + 316
14 HIToolbox 0x197570ab8 ReceiveNextEventCommon + 488
15 HIToolbox 0x1976fab64 _BlockUntilNextEventMatchingListInMode + 48
16 AppKit 0x18f34d014 _DPSBlockUntilNextEventMatchingListInMode + 236
17 AppKit 0x18ee4ae48 _DPSNextEvent + 588
18 AppKit 0x18f911e8c -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 688
19 AppKit 0x18f911b98 -[NSApplication(NSEventRouting) nextEventMatchingMask:untilDate:inMode:dequeue:] + 72
20 AppKit 0x18ee43780 -[NSApplication run] + 368
21 Godot 0x1033e59e8 main + 924
22 dyld 0x18a5c9d54 start + 7184
What can I do to debug this?