Godot Version
Godot 4.2
Question
Is there anyway to re-implement reflections after setting shader to unshaded render mode
Bit of a weird one, but essentially I want sky-box reflections on “water” that is “unshaded”. This is because the way I’ve done the colours only works unshaded. Needless to say, even as an academic exercise, Is there a way to grab the sky-box colour reflections?
This is essentially the result I would like to achieve in unshaded render mode:
As a side note: the water actually turns into clouds:
But in unshaded it looks way better and I have more control over the exact colours: