So what's exactly the deal with Jolt physics?

I have been developing in Godot for about 2-ish years now and whenever I try to use Jolt physics for a new project, I run into issues with compatability pretty quickly

Today I found out that apparently all types of physics joints are not supported in Jolt?

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So I am curious on what Jolt is used for or what its intended use is, since I feel like I am doing something wrong

There’s a small writeup in the release node for Godot 4.4 about Jolt physics, but basically, it performs a LOT better than the previous built in physics engine.

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Its cool that it peforms a lot faster but it seems like a lot of things are just not compatible?

In the second link I sent, there’s a “Notable differences to Godot Jolt” section that explains a lot of the differences that you might want to know. It even specifically mentions the problem you are facing.

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Jolt, while it has it’s oddities, is still better than the old Godot physics engine and I’m glad it’s the new default.

If your wondering what I dealt with, I have 2 topics about 2 easily fixable problems that weren’t clear at first.