Godot Version
4.6 stable
Question
Hi, so I have a game that when exported to Windows, there's one particular sound that doesn't play (under Wine and Proton. I don't have a Windows PC to test, just my Kubuntu desktop and Steam Deck). It works fine in both the editor and in the Linux build of the game, and all other sounds to my observation do play normally on Windows. It's an MP3, just like all the other sounds that work, and it's a sound assigned directly in the AudioStreamPlayer node and played by calling play(). There are no errors recorded in the debug output when running the Windows build. The sound effect simply fails to make any noise. Is there any rational explanation as to why this happens?