Standard materials lack normal maps

I am making a 3D game and wanted to test materials, However the StandardMaterial3D resource doesn’t even have it, I doesn’t seem to be a hardware issue as I can run the Forward+ graphics mode and I can use normal maps in the ORMMaterial3D resource, I use version 4.2 of the engine

It does

I suppose I could make a new shader to activate it again?

Nvm it works, But it wouldn’t show up in the editor, I have to add it via code

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