I’m exporting a simple .csv file in GDScript, but when I do it generates a whole bunch of other .translation and .import files along with it that I don’t want.
The csv file exports fine, all the data is there, I just want to stop generating these extra files, I just want the csv. It’s also generating some console errors to do with them for some reason, here’s my code, files and console:
I noticed these files aren’t generated when the file saving happens, the csv file generates when the function is called during run time, but as soon as I close the window, that’s when the extra files and errors are generated. I tried googling it, but couldn’t figure it out.
Thank you, that’s something at least (still getting the .import file but I guess that’s built into any file that exists in the Godot “res://” path isn’t it).
Is there a way to do this globally for all csv files instead of any individually named files though? I’m building a simulation program where I want to periodically save multiple files throughout a simulations life time, planning to name the files based on date and time, example:
Say I run a simulation and wanted to save the current state of things every 10 seconds, if a simulation runs for 10 minutes, that’s going to be a whole lot of translation files lol.