Godot Version
Issue occurring in version 4.1 - Shader is working in 4.3
Question
Watch this video: https://youtu.be/8fmB4y_sJVo?si=SPFPG0SoB3P33hN1
In the video you’ll see the texture behaving as you would expect. After that you’ll see it sliding around on the mesh as the camera moves. The latter is wrong.
Both models are exactly the same, using the exact same shader, and the exact same textures with that shader. The only difference are the project files they’re in. The broken one is in Godot 4.1 and the working one is in Godot 4.3.
I don’t know if anything related to this changed between 4.1 and 4.3 but I can’t find anything else that could be causing the difference?
The shader code can be found here: Triplanar Shader for Godot - Pastebin.com