Hyperjragon here.
I’ve been on this forum long enough that most of you know me already. So I’ll skip the formalities and get straight to it. I’m making a game and I’m going to be documenting it here.
The concept came from a question that’s been bugging me for a while. If four people actually descended into a dungeon together, what would that really look like? Not the video game version. The real version.
They’d need to scout ahead before committing to anything. They’d need somewhere safe to sleep that isn’t just a menu screen. They’d need to eat. They’d need each other, not in the vague co-op sense, but in the sense that it can’t be done without eachother.
That’s the game. One large very vertical dungeon . No floor transitions, no respawn button. The dungeon is not just fought through, you have to truly survive it.
Each class has two sides to them, one for combat, one for survival. Nobody is dead weight in either situation and nobody is doing the same thing as anyone else. When someone goes down the party has to physically reach them and pull them back up. When the party needs rest they find a spot, set up camp, cook a meal and plan the next move.
A full run is designed to take several days of real time across sessions. This isn’t a session game. It’s a campaign you run with people you trust.
I’ll be posting updates here as it develops. Still the early days of development but it’s going well. More to come soon.
I’d be appreciative of feedback, questions, or just support.
(Also Demetrius if your reading this, thanks for having your monkanics post be a great template :p.)
