Tile Sets not Sizing Properly

Godot Version

v4.3

Question

Hello, I am currently trying to replicate some work I have previously done with tile sets but am running into an issue. The first set (with the brown on green) isn’t working. It has the little orange boxes not sized properly and thus it doesn’t show up correctly. But the other tiles set works and automatically resizes the orange boxes to the correct size. Can any of you explain what the issue is and how to fix it? Thanks in advance!




It’s a bit confusing, you can’t set the tile size in the TileSet docker, you need to go in the inspector and expand the TileSet resource in the node it’s on (TileMapLayer probably) and change the tile size there.

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