Godot Version
v4.2.1.stable.official [b09f793f5]
Question
I am making a grid-based board game and using 2 tilemaps: 1 for the board itself and a selector tilemap with a translucent rectangle that acts as a highlight for the space the mouse is over. I have pieces that are control nodes with sprites that become reparented to a canvaslayer under the board. I want the highlight to display over pieces on the board, but when I order the files as such:
BoardUI (control)
-----BoardTileMap (TileMap)
-----Pieces (CanvasLayer)
-----SelectorTileMap (TileMap)
The pieces become invisible when placed on the board, even if they are behind a space on the selector tile map that is not populated with a tile. I have the selector above the pieces for now, but that does not look right since the highlight appears behind a piece on the board.
Things I’ve tried:
- using 2 layers on the same tilemap to be selector and board, and changing the Z-indices
- using 2 separate tilemaps with different z indices, with pieces behind the selector but in front of the board
Things I might do instead if there is no solution with tilemaps:
- make the selector a colorect that snaps to the tilemap and displays over each tile the mouse is over, and make this at the top z index