Godot Version
4.3
Question
Hi, I’m new. I just finished 11 hours of a 14 hour YouTube tutorial and I’m trying to play with tilemaplayer and some interesting shaped assets from a very old game.
I was getting this overlap, where Godot draws the asset in the wrong order, every 16 cells.
I found rendering/rendering quadrant size and changed it from 16 to a higher number (128) and it almost fixed it, but right down the center of the Tilemap I’m still seeing a draw order issue.
It seems like Godot is drawing tiles within the quadrant from left to right, but placing each quadrant from right to left?
Does anyone know how I would go about fixing this?
Included a screenshot that I believe has all of the editor settings I’ve set up.