Tilemaplayer drawing order in one spot is

Godot Version

4.3

Question

Hi, I’m new. I just finished 11 hours of a 14 hour YouTube tutorial and I’m trying to play with tilemaplayer and some interesting shaped assets from a very old game.

I was getting this overlap, where Godot draws the asset in the wrong order, every 16 cells.

I found rendering/rendering quadrant size and changed it from 16 to a higher number (128) and it almost fixed it, but right down the center of the Tilemap I’m still seeing a draw order issue.

It seems like Godot is drawing tiles within the quadrant from left to right, but placing each quadrant from right to left?

Does anyone know how I would go about fixing this?

Included a screenshot that I believe has all of the editor settings I’ve set up.

I would like to look at this if you can post it to Github.

Maybe have a look at x_draw_order_reversed?

Here is the link, GitHub - SPeltier/playground: tilemap playground old kesmai

It seems to happen that the first tile drawn beyond x = 0 is drawn behind the previous tile.
I don’t why that is but I suspect it is a bug.
However if you select the TileMapLayer, go to CanvasItem settings and then Ordering turn on Y-Sorting it will look right.
Hopefully using Y-Sorting works with your game design.