Hello all! I made a tileset import tool for my game project, to speed up development time, make prototyping easier, and reduce the number of managed files when working with tilesets. Thought I’d share.
Features:
- Import ZIP archives of tile images as one atlas texture.
- Missing tiles are generated by flipping, rotating or merging other tiles.
- You can supply your tile images as partially-transparent “parts”, which will then be overlaid on top of the inside/center tile.
- Export generated tilesets as PNG images, allowing you to inspect or share them.
- Create tileset resources with the click of a button, complete with default terrain and physics shapes.
- 1-by-1 slopes are supported, complete with transition tiles to other surfaces. Long and tall slopes are planned, but are not yet included.
- If you have the better-terrain plugin installed, then terrain for the plugin will be set up as well during the tileset creation process. This allows slopes to be autotiled, which is not possible in Godot’s default tile terrain system.
Godot version: 4.4 / 4.5
Language: GDScript
The plugin can be downloaded here.
Feedback about the tool is welcome. I also accept pull requests and bug reports on the github page.