Godot Version
4.4
Question
I am trying to use grab_focus() on my LineEdit node to prevent WASD keys from controlling movement elsewhere in my project when the player is typing in the LineEdit. I have looked it up in the Docs and found the following information under grab_focus():
“Has no effect for LineEdit and TextEdit when ProjectSettings.gui/common/show_focus_state_on_pointer_event is set to Text Input Controls, or for any control when it is set to Always.”
However, when I navigate to “Common” in my Project Settings, I do not see “show focus state on pointer controls.” This is what my settings look like:
I was hoping based on the information in the Docs that I could simply change a setting and use grab_focus() on a LineEdit node. Is this possible? How should I proceed? I don’t know if the issue is that I am using version 4.4 so the Doc is not always accurate/relevant to my version.
I appreciate any insights. Thank you!
