Hello, I'm a new user and I'm trying to use the Dialogue Manager plugin to make a very small game. I'm trying to use Dialogue Manager's "dialogue_started" signals to make the character not move using a boolean value. However, it seems the signal is not being emitted, any advice would be very appreciated! Below is the relevant code for this question.
Thanks for replying, but I can’t seem to find the “blocks_input” option (screenshot provided). It says the object is only a reading object so maybe it has to do with that?
try the template balloon, its in there if i remember correctly.
(i use it because i have no idea how to read most addon code to be fully transparent lol )
i see… try a handler that simply stops input in the player scene while the text box is visible. Solves a lot of issues for me unless you want Chrono Trigger dialog
I have managed to solve it! Turns out I just needed to put the player movement in the unhandled input, thank you so much for your help though! I appreciate the kindness.