I have a tilemap that shows sand and I want to create a wet effect using a shader. My idea is to mix from the normal tilemap to the wet one using the mix function (so that I can use tweens to create a transition from dry to wet).
The problem is that the wet texture, although it has exactly the same dimensions, still seems to have a different scale. This creates an unwanted zoom effect when fading back and forth.
I attached the shader to the tilemap and not to each tile itself (although this seems to have the same effect).