Two textures with same size seem to have different scaling when blending them in tilemap shader

tested but i dont get the scaled unwanted zoom by changing the float value

float 1

float 0.5

BUT when i try to add the texture from here:
with a bit cropped image of itself, the image changed


so i assume you will need to have both image of the tile and the input texture to be exact same resolution to make it work

testing it on real tilesets (GIF):

disabled the Use Texture Padding
seems to have resolved the random scaling, but there’s still a bit difference in zoomed

Edit: changing the tilemap Texture Filter to Nearest now fixed the “a bit difference”

but really disabling the Use Texture Padding should fix your issue