Typed dictionary custom key hash

since godot 4.4 we can created typed dictionaries. If I specify a custom class as a key in a dictionary, is it possible to have that type have a custom hash function? It seems that by default it will use the object’s id instead of something like func _hash() -> int

thanks

What do you need this for? I don’t know of a way to do it, but there might be a workaround.