I am importing my 3d model and texture using the blender import, so I end up with a .blend and .png file. I want to be able to shift the colour of the texture, is there a way for me to attach a shader to this node?
I have tried creating a .gdshader file and in the node script importing it and using self.material_override, but no luck so far, I get Invalid set index 'material_override' (on base: 'Node3D (landing_pad.gd)') with value of type 'Shader'.
The first part I was doing wrong what bringing these items into the scene incorrectly, seems to work much better creating a new inherited instance from them. I then found I don’t need a shader in this scenario as I can just edit the color under the Albedo tab of the texture
The editable children tip will be very helpful, as I wanted multiple colored versions of this asset in the scene.
Thanks again for the help, will keep this in mind if I need to use a shader in the future.