Using curve for jump

Godot Version

4.2.1

Question

Hello! I’m building a 2d platformer, and I want to ask help with using curve for jump. I want to be able to specify a curve in the editor using export, which will be used for my character to jump. Basically, use a curve to specify the jump trajectory. How can I do this?

, maybe use a path 2d or 3d? This is complicated, but I envision that the path is a child of the character with a pathfollow in it. Then that pathfollow has a remote transform that doesn’t impose anything on its target until it gets a jumped signal. The obvious problem would be that the path would go up with the player, but I’m not here to hand feed you the idea, just the basics