Godot Version
4.2
Question
So i encountered this problem when i was experimenting with procedurally generated terrain. This was around the time the original godot forums were down, so i had no help. Then my computer stopped working, and i lost all my original code with it. I have no code to show, but i want to know the awnser to my original question, now that the forums are back up, how do you use Terrains with set_cells? I tried using Set_Cells_Terrain_Connect, but it kept sending error messages or simply doing nothing. An awnser would be appreciated ![]()