Godot Version
4.2.1
Question
So I’ve tried to use test_move in my AnimatableBody3D to collide with an object and do something with it. It never works but move_and_collide with the flag test_only on does! Does anybody know if I am doing something wrong?
Class setup:
extends PhysicsBody3D
var col:KinematicCollision3D;
func _ready():
col = KinematicCollision3D.new();
Then I try to do:
if self.test_move(transform, -Vector3.UP, col, 0.1, true, maxCollisions):
for i:int in range(col.get_collision_count()):
var node:Node = col.get_collider(i) as Node;
if node:
# Do something, but this never works
but it doesn’t work! If I do:
col = self.move_and_collide(-Vector3.UP, true, 0.1, true, maxCollisions);
if col:
for i:int in range(col.get_collision_count()):
var node:Node = col.get_collider(i) as Node;
if node:
# Do something, this does work!
It works OK!