Using the gamepad to select ui options doesnt work but keyboard does

Godot Version

` 4.3

Question

Using the gamepad to try to select an option in ui doesnt work, while keyboard does. It isnt pushing any errors, theres no code that is associated with it past using a signal to have it fire off when the button is pressed.

Placing a break point on the signal shows that it doesnt even fire off the pressed signal.

video for example: https://youtu.be/rUYEoaraZ00

func _on_menu_button_pressed() -> void:
	guiAnimation.play("leaveAnim")
	await get_tree().create_timer(0.6).timeout
	GameManager.isPaused = !GameManager.isPaused
	get_tree().change_scene_to_file("res://Meta/MainMenu/main_menu.tscn")

image to show that the joybad is connected in the input map

Do you have multiple game pads? It only checks the “first” one, Device 0

1 Like

its only my gamepad and keyboard connected yeah

1 Like

Did you ever solve the problem? And if so what was the solution?