Godot Version
` 4.3
Question
Using the gamepad to try to select an option in ui doesnt work, while keyboard does. It isnt pushing any errors, theres no code that is associated with it past using a signal to have it fire off when the button is pressed.
Placing a break point on the signal shows that it doesnt even fire off the pressed signal.
video for example: https://youtu.be/rUYEoaraZ00
func _on_menu_button_pressed() -> void:
guiAnimation.play("leaveAnim")
await get_tree().create_timer(0.6).timeout
GameManager.isPaused = !GameManager.isPaused
get_tree().change_scene_to_file("res://Meta/MainMenu/main_menu.tscn")