Im sure this is a silly question, but ive been having a pretty big issue witha minigame I was building. I wanted to make it so that if an area was entered by a draggable object, it would run this:
extends StaticBody2D
var dragging = false
var of = Vector2(0,0)
@export var move_speed = 200
@export var target_position : Vector2 = Vector2(-148, 118)
#non-problem code cut out here
func _on_head_area_entered(area: Area3D) -> void:
global_position = global_position.move_toward(target_position, move_speed)
And have it so that if you put it in a right combo, it would take the object and place it in a set place (target_position). But when i run it and drag the object into the space its connected to, it doesnt go towards the space? What did i do wrong?
You misinterpreted what Vector2::move_toward() actually is. It’s not going to magically animate your global_position to the target_position, as you probably hope for.
What you’re looking for is a Tween and this is an example of how you can use it in your case (this is assuming the signal works and is properly triggered) :