Godot Version
4.4.1
Question
I’m trying to import vertex colors from Blender via gltf.
The vertex colors are definitely coming out of blender (I can re-import them back in fine) and I can also see them when I double click the file in godot (screenshot) but for some reason the color is not used when rendering, neither in the standard shader nor in my visual shader.
Am I blind and missing a toggle somewhere to actually import the color?
Thanks so much!
seb