I’m trying to get alot of vertecies to move around using the same sort of “flowing” offset. Like grass really.
But I have a hard time figuring out how to get the world position of a vertex.
I think what isn´t working is that yes i get the world position, but i can’t deform the vertecies in world space. They just move back and forth sort of relative to “itself”.
so I guess VERTEX is inherently “local” wonder how I can get the diff between it and global…?
Does a vertex have a direction? A direction separate from the normal?
i dont understand where and how to implement this? does it go at the top? and will it automatically make the vertex calculations world space or do i have to do anything other than that?
I’ve searched for “vert_world_coordinates” but it seems to yield no good results.