Godot Version
4.6.2
Question
In my project, I added a Reflection Node to my player character so nearby surfaces could reflect stuff (I think that’s how it works) and set the Update Mode to Always (Slow). When I went into the test room I’d placed my player character in immediately afterwards, there was an error line in the log.

It doesn’t crash the game, it is literally just there. I have no idea what’s causing the error but I’m not sure if I want it in my output log, so if anyone has advice on where to find the “scenario“ the error is referencing or any alternate solutions, I’d appreciate it.
