Hello, everyone!
Iām new to Godot, so I expect to learn much more than to teach, but Iām also a Blender experienced user, so I hope I can help in 3D topics to some extent.
Thanks for having me here too!
Hello, everyone!
Iām new to Godot, so I expect to learn much more than to teach, but Iām also a Blender experienced user, so I hope I can help in 3D topics to some extent.
Thanks for having me here too!
Hi!
I didnāt see this thing when I first started using the Godot forums so I guess Iām getting this ritual done late : /
Hello! Been using Godot for 4 months or so, when i started my first (currently in development) project, luckily, my knowledge in other programming languages has helped a lot, for some reason i never joined the forum until nowāI look forward to my contributions and hope i can provide help when i am needed!
Iāve been here for 2 years and never replied to this post. But I think Iāve earned the right to a late ritual
Hello :3
I am FrozenFried, and I have been using Godot for 2 years. Even though I joined the forum a year ago, I never introduced myself.
Welcome to the forgot to introduce yourself club!
Good afternoonā¦
Joined just over two years ago, did a search here and discovered that I had not posted here before. Apologies offered. Sooooooā¦
At 76 next birthday, Iām an official āold fogieā, with a failing intellect along with my eyesight. Retired from a long and varied career mainly in IT, so some (now old-fashionedā¦) programming and coding skills, much of which is fading from what memory remains. I have been using Godot principally as a ālearningā tool, to keep what grey cells I have left stimulated with challenges. To this end, and using Blender as a source, I have, since 2021, been creating a 3D Dungeon Master FPS, with animated insects and other beasts, on a series of labyrinths influenced by Semmuu maps that I came across.
All Levels have been constructed (plus a couple of extra Levelsā¦); many are populated with a full cast of adversaries. There is an Entry-level āget used to itā room; once successfully ridden of the roaches in there, one may proceed to meet other, increasingly āinterestingā enigmas, surprises and difficulties. Currently adding Inventory, with Items randomly dropped from extinguished foes, and Particle animations for their exploding demise. I have no intention of commercialising the final result, but will try to at least publish a working Demo of the first Levels, once I have it all stabilised and exploitable. Meanwhile, Iāll continue to ask questions on the Forum, which is my main source of recourse when I run out of knowledge on some, often basic, details.
Apologies for the long post (rambling of dotage are to blameā¦); meanwhileā¦
Have a splendid day.
Level 1ā¦
Level 1, Hall 1ā¦
Hereās a short U-Tube video of me playing (badlyā¦) the Entry level of my Dungeon Master. No AI, of course; all my own work.
⦠and an even shorter āteaserā video of the first moments ā¦
Enjoyā¦
Hello
Iām a former game programmer turned librarian.
Iām still doing gamedev on my spare time and lately Iāve dabbled with godot, mainly c# but a bit of GDScript as well.
I like to be asked about the game Iāve worked on =)
Hello!
You can post a topic about your game in the Showcase categories : )
hello everyone
Henry I hope you get 100,000 wishlists on steam one day
You might make the hitboxes of the Apple bigger but otherwiae the Game Looks amazing
Hi from France,
Iām a seasoned software engineer, no longer young (45).
I have worked 3 years for Ubisoft where I shipped Ghost Recon Breakpoint (sorry) and then worked on Beyond Good and Evil 2 and some internal cancelled projects.
Then I realized to buy a house I needed way more money, so went back to my comfortable previous job in the energy/tech industry. Now I own a house and making games is now a hobby and Iām fine with that!
I use Godot mostly for retro pixel-art prototypes, like in the 8bit-16bit area, so really I have no complain I can do everything I need with Godot + assets.
Master plan is to finally ship my own small game, make money for early retirement.
Many thanks to Godot core team and contributors!
Hi Godot community! Iām coming from an iOS development background. Made a couple games in SpriteKit, and now that I got a taste, I want to make more sophisticated games and all my research pointed me to Godot as a fit for my needs and dev style. Canāt wait to start creating and I look forward to seeing all your projects as well!
Iāve heard different pronunciations in tutorial videos, etc. For the record how is it pronounced?
Not the best thread to discuss this. Itās the Welcome Thread.
You can pronounce it how you want. The main devs are calling it guh-DOT, with a T. But I prefer the version without the T.
@darkfenix
Ah got it, thank you! Almost metaphorical to the Godot engine itself in a meta kind of way: free, flexible, community-centric and a bit rebellious.
My nameās Octo pussand witch, i might be an real octopus.
Hello , iām from Madagascar , i have a good level with Unity but iām looking for the best game engine , for a little project , something I can make progress on even in my free time , iām a beginner with english but i can understand by reading , i speak french very well , nice to join you community . I can understand that this is an exchange community so if you have a question with unity , peraps i can help you
Hello there!
Iām from Italy and Iām a web developer, but I have a great passion for game development. I hope to rekindle my passion by sharing my progress and results here.
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