Godot Version
4.5
Question
I am looking at https://www.youtube.com/watch?v=tnCUzDhBGB0 and found its github at GitHub - 2Retr0/GodotOceanWaves: FFT-based ocean-wave rendering, implemented in Godot
As the video was posted back in 2024, it was Godot 4.3, but right now, I tried to open the project on github link above with Godot 4.5, and I got this error being thrown non-stop flooded the Godot’s text console:
ERROR: Uniforms supplied for set (0):
Set: 0 Binding: 0 Type: Image Writable: Y Length: 1
are not the same format as required by the pipeline shader. Pipeline shader requires the following bindings:
Set: 0 Binding: 0 Type: Image Writable: N Length: 1
Set: 1 Binding: 0 Type: StorageBuffer Writable: Y Length: 0
at: (servers/rendering/rendering_device.cpp:5313)
GDScript backtrace (most recent call first):
[0] <anonymous lambda> (res://assets/render_context.gd:118)
[1] _update (res://assets/water/wave_generator.gd:73)
[2] _process (res://assets/water/wave_generator.gd:62)
I don’t understand the meaning of this error, so any help is appreciated.
Would this need just a simple fix or does this require a thorough checkup?
PS. the reason I posted here is because the github link has not been updated for a long while now, so I think the author might not be back to it anymore.