Godot Version
4.6.2
Question
Hi! I’m a new Godot user and programmer, and I’ve been having a lot of trouble with unit pathfinding for my use case.
In my 2D auto-battler style game, two large opposing groups of around 50 units of varying size will walk in a straight line at each other, battle when they collide, and the surviving group will continue walking in a straight line. There is extremely minimal terrain for the units to path around.
I’m having a lot of trouble trying to figure out what pathfinding solution would be the most optimized for such large groups, since I can almost entirely ignore terrain pathfinding. The few exceptions would be occasional small buildings for the units to destroy. I’d also want to avoid units being stuck behind each other, while spending as much time as possible actively attacking the enemy.
Thanks!